Scripts

Project Lazarus ZOMBIES SFG Feature Hub

Walkspeed, noclip, charms, aimbot, and gun mods — plus the UNC and ban warnings that come with them.

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The SFG Feature Hub is a 29-feature executor GUI aimed at Project Lazarus ZOMBIES. Community copies describe it as PC and mobile compatible, but the same notes say it needs a high-UNC executor. Xeno and Solara are called out as executors that often fail to run it. If your injector cannot provide the environment the hub expects, the GUI never opens and you have already injected a remote HttpGet for nothing.

This page lists what the hub claims, how the key system works, and why logitech101 will still permanently ban the account. It is not a setup guide for stealing an executor. For the broader warning and the legit route, start at the scripts hub and getting started.

A circulating loadstring for this hub:

loadstring(game:HttpGet("https://gist.githubusercontent.com/ScriptsForDays/d39ffb4777d30f47e70123ee28e814a3/raw/3662bccb61bd84d471071e310053e98c99237c81/SFG-PROJECT-LAZARUSV1.0.1"))()

Gists move. If HttpGet 404s, the hub is already dead for that hash. Do not go hunting random “SFG v2” files from strangers in Discord DMs.

Feature list (as advertised)

Player tab. Enable Walkspeed, a numeric walkspeed slider, and No Clip to phase through walls. Walkspeed fights the game’s own mobility model: light guns already walk near 14, zombies cap at 11 on round 10. Pumping speed past that makes trains trivial and also makes you obvious in a six-player lobby. Noclip will put you outside Graduation collision and can strand you in kill zones the maps page never tells you to stand in.

Visuals tab. Zombie charms (red glow), Mystery Box charms (gold glow), perk machine charms. These are wallhacks by another name. They do not shoot for you, but they delete the information tax of learning box locations and soda rooms. If you actually want to learn the map, use how to get perks and the weapons page instead of a glow overlay.

Aiming tab. Faster aim-down-sights, faster movement with a gun, Enable Aimbot, Aimbot FOV radius, Aimbot smoothing. The FOV circle is the tell: a ring on screen that snaps to zombies inside it. Smoothing high is snappy, low is sticky. Aimbot on a wave shooter is how people get reported even when they think they are “just using FOV.”

Weapon mods tab. Infinite ammo, no recoil, full auto, fast firerate, no spread, no bullet drop, fast swap. This is the set that dies first after a patch. logitech101’s gun code is the part he actually maintains — see the changelog and the Model 1887 module work. Infinite ammo and firerate hooks that wrote into old remotes will error, silently no-op, or kick.

Twenty-nine features means the GUI has more toggles than the list above (charms are three separate enables, aimbot is several sliders, and so on). If a copy you found has fewer checkboxes, you do not have the same build.

Key system and executor requirements

SFG is a key system. Expect a Discord or browser checkpoint that mints a short-lived key before the GUI unlocks. Keys expire. If the key site asks for a Roblox password, close it. A key is not a safety certificate; it is a monetization or link-vertise gate.

High UNC is the hard requirement. UNC is the executor’s ability to provide Roblox environment functions the script assumes exist. Low-UNC injectors (the notes name Xeno and Solara) typically fail on HttpGet variants, hooking, or drawing the FOV circle. “Mobile ready” in the marketing does not override that. If your phone executor is Solara-class, skip this hub.

Execute while in the Project Lazarus place. Some users attach in the lobby so the GUI persists into the match; others attach mid-round and watch the aimbot FOV fail until they re-execute. There is no official support channel. If it errors after Model 1887 v1.1a, assume the author has not patched for the new perk check.

Ban risk, detection, and why hubs still exist

logitech101’s Roblox description still ends with a permanent ban for exploiters. A 29-feature GUI with noclip, aimbot, and infinite ammo is not a grey area. Other players in a six-person lobby will see you walk through debris you did not pay for, never reload, and snap heads through walls. Reports happen. Kicks happen even before a ban lands.

Compared with kill-all loops, SFG is “play the match but cheat the gun.” That feels safer until a lettered hotfix moves a remote and the infinite-ammo hook starts spamming errors. Loop-kill scripts get you kicked faster; feature hubs get you banned after a clip hits Discord.

If you opened this page to decide whether to inject: do not. Use getting started, spend points on power and Juggernog, and learn a train from how to train. If you opened it to identify a GUI a teammate is running, match the FOV circle plus gold box glow — that pairing is this hub, not a simple kill aura.

Scripts break. Keys expire. UNC requirements filter out the executors most mobile players have. None of that reduces the ban. The scripts hub holds the general workflow; this page is only the 29-feature list and the reason Xeno users keep saying it “does nothing.”

FAQ

Frequently Asked Questions

Quick answers for perks, Mystery Box pulls, and high-round survival.

Why does SFG do nothing on Xeno or Solara?

The hub wants a high-UNC executor. Those two are commonly too low, so the GUI never mounts. That is a documented limitation, not a hidden setting.

Does SFG need a key?

Yes. It is a key system. The token expires. Never type your Roblox password into a key site.

What are the headline features?

Walkspeed, noclip, zombie/box/perk charms, aimbot with FOV and smoothing, infinite ammo, no recoil, full auto, firerate, no spread, no bullet drop, fast swap.

Will logitech101 ban this?

The place text says exploiters are permanently banned. A 29-feature aimbot hub is in that bucket. See the scripts hub warning.

Is this the same as kill-all?

No. SFG is a GUI of player and gun mods. Kill all is a loop-kill / inf-points family with different lobby instructions.